本文实例为大家分享了unity实现弧形移动的具体代码,自定角度,供大家参考,具体内容如下

两点之间弧形移动

using UnityEngine;
using System.Collections;
 
public class MoveTest : MonoBehaviour
{
  public GameObject target;  //要到达的目标 
  public float speed = 10;  //速度 
  public int rotationAngle = 60;
  private float distanceToTarget;  //两者之间的距离 
  private bool move = true;
 
  void Start()
  {
    //计算两者之间的距离 
    distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);
    StartCoroutine(Move());
  }
 
  IEnumerator Move()
  {
 
    while (move) //移动到目标点停止移动
    {
      Vector3 targetPos = target.transform.position;
 
      //让始终它朝着目标 
      this.transform.LookAt(targetPos);
 
      //计算弧线中的夹角 
      float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * rotationAngle;
      this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);
      float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
      if (currentDist < 0.5f)
        move = false;
      this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));
      yield return null;
    }
  }
 
 
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持悠悠之家。

点赞(74)

评论列表共有 0 条评论

立即
投稿
返回
顶部