PhotoMovie (https://github.com/yellowcath/PhotoMovie) 可轻松实现类似抖音、微视、美拍的照片电影功能。

效果如下

滤镜效果

转场效果

使用

首先在项目根目录的build.gradle文件里添加maven库

allprojects {
    repositories {
      ...
      maven { url 'https://www.jitpack.io' }
    }
  }

再在需要用的Module的build.gradle里添加依赖

dependencies {
  compile 'com.github.yellowcath:PhotoMovie:1.5.0'
}

基本用法

可参照 DemoPresenter

//添加图片
    List<PhotoData> photoDataList = new LinkedList<PhotoData>();
    photoDataList.add(new SimplePhotoData(context,photoPath1,PhotoData.STATE_LOCAL));
    ...
    photoDataList.add(new SimplePhotoData(context,photoPathN,PhotoData.STATE_LOCAL));
    //生成图片源
    PhotoSource photoSource = new PhotoSource(photoDataList);
    //生成照片电影(使用预定义的水平转场动画)
    PhotoMovie photoMovie = PhotoMovieFactory.generatePhotoMovie(photoSource, PhotoMovieFactory.PhotoMovieType.HORIZONTAL_TRANS);
    //生成负责绘制电影内容的MovieRenderer
    MovieRenderer movieRenderer = new GLTextureMovieRender(glTextureView);
    /**
     * OR MovieRenderer movieRenderer = new GLSurfaceMovieRenderer(glSurfaceView);
     */
    //照片电影播放器
    PhotoMoviePlayer photoMoviePlayer = new PhotoMoviePlayer(context);
    photoMoviePlayer.setMovieRenderer(mMovieRenderer);
    photoMoviePlayer.setMovieListener(...);
    photoMoviePlayer.setLoop(true);
    photoMoviePlayer.setOnPreparedListener(new PhotoMoviePlayer.OnPreparedListener() {
      @Override
      public void onPreparing(PhotoMoviePlayer moviePlayer, float progress) {
      }

      @Override
      public void onPrepared(PhotoMoviePlayer moviePlayer, int prepared, int total) {
         mPhotoMoviePlayer.start();
      }

      @Override
      public void onError(PhotoMoviePlayer moviePlayer) {
      }
    });
    photoMoviePlayer.prepare();

轻松扩展

PhotoMovie使用模块化的设计,每个部分都可以自定义然后替换,

  • MovieSegment:电影片段,每个电影片段都有特定的时长,在这段时间之内以特定的方式播放图片,例如ScaleSegment会对图片做缩放动画、EndGaussianBlurSegment会对图片做从清晰到模糊的高斯模糊动画
  • PhotoMovie:核心类,代表照片电影本身,由图片源(PhotoSource)和若干电影片段(MovieSegment)组成一个完整的照片电影,图片通过PhotoAllocator分配给MovieSegment
  • MovieLayer:为MovieSegment扩展绘制多层特效的功能,例如SubtitleLayer提供字幕展示
  • IMovieFilter:为整个照片电影提供滤镜
  • MovieRenderer:负责把照片电影渲染到指定的输出界面,例如TextureView(GLTextureMovieRender)、GLSurfaceView(GLSurfaceMovieRenderer)
  • PhotoMoviePlayer:提供类似MediaPlayer的接口,负责播放照片电影,播放进度由IMovieTimer控制

扩展电影类型

目前内置了6种类型,后两种即是抖音的左右切换和上下切换,Thaw和WINDOW仿自美拍

public enum PhotoMovieType {
    THAW, //融雪
    SCALE, //缩放
    SCALE_TRANS, //缩放 & 平移
    WINDOW, //窗扉
    HORIZONTAL_TRANS,//横向平移
    VERTICAL_TRANS//纵向平移
  }

这里以微视的渐变特效为例展示如何扩展

分析得出,渐变特效首先图片居中放置,然后全程做一个微弱的放大动画,后半部分同时透明度变化消失

可见需要两个不同的片段类型

首先创建FitCenterScaleSegment,继承FitCenterSegment,实现单张图片的放大动画

public class FitCenterScaleSegment extends FitCenterSegment {
  /**
   * 缩放动画范围
   */
  private float mScaleFrom;
  private float mScaleTo;

  private float mProgress;

  /**
   * @param duration 片段时长
   * @param scaleFrom 缩放范围
   * @param scaleTo  缩放范围
   */
  public FitCenterScaleSegment(int duration, float scaleFrom, float scaleTo) {
    super(duration);
    mScaleFrom = scaleFrom;
    mScaleTo = scaleTo;
  }

  @Override
  protected void onDataPrepared() {
    super.onDataPrepared();
  }

  @Override
  public void drawFrame(GLESCanvas canvas, float segmentProgress) {
    mProgress = segmentProgress;
    if (!mDataPrepared) {
      return;
    }
    drawBackground(canvas);
    float scale = mScaleFrom + (mScaleTo - mScaleFrom) * mProgress;
    //FitCenterSegment已经具有缩放能力,这里传缩放值即可
    drawContent(canvas, scale);
  }
  //提升这两个函数的访问权限,供转场时使用
    @Override
  public void drawContent(GLESCanvas canvas, float scale) {
    super.drawContent(canvas, scale);
  }

  @Override
  public void drawBackground(GLESCanvas canvas) {
    super.drawBackground(canvas);
  }
}

然后创建转场片段GradientTransferSegment,其父类TransitionSegment同时持有上一个与下一个片段,可以在其基础上实现任意转场功能

public class GradientTransferSegment extends TransitionSegment<FitCenterScaleSegment, FitCenterScaleSegment> {
  /**
   * 缩放动画范围
   */
  private float mPreScaleFrom;
  private float mPreScaleTo;
  private float mNextScaleFrom;
  private float mNextScaleTo;

  public GradientTransferSegment(int duration,
                  float preScaleFrom, float preScaleTo,
                  float nextScaleFrom, float nextScaleTo) {
    mPreScaleFrom = preScaleFrom;
    mPreScaleTo = preScaleTo;
    mNextScaleFrom = nextScaleFrom;
    mNextScaleTo = nextScaleTo;
    setDuration(duration);
  }

  @Override
  protected void onDataPrepared() {

  }

  @Override
  public void drawFrame(GLESCanvas canvas, float segmentProgress) {
    //下一个片段开始放大
    float nextScale = mNextScaleFrom + (mNextScaleTo - mNextScaleFrom) * segmentProgress;
    mNextSegment.drawContent(canvas, nextScale);

    //上一个片段继续放大同时变透明
    float preScale = mPreScaleFrom + (mPreScaleTo - mPreScaleFrom) * segmentProgress;
    float alpha = 1 - segmentProgress;
    mPreSegment.drawBackground(canvas);
    canvas.save();
    canvas.setAlpha(alpha);
    mPreSegment.drawContent(canvas, preScale);
    canvas.restore();
  }

创建照片电影

private static PhotoMovie initGradientPhotoMovie(PhotoSource photoSource) {
    List<MovieSegment> segmentList = new ArrayList<>(photoSource.size());
    for (int i = 0; i < photoSource.size(); i++) {
      if (i == 0) {
        segmentList.add(new FitCenterScaleSegment(1600, 1f, 1.1f));
      } else {
        segmentList.add(new FitCenterScaleSegment(1600, 1.05f, 1.1f));
      }
      if (i < photoSource.size() - 1) {
        segmentList.add(new GradientTransferSegment(800, 1.1f, 1.15f, 1.0f, 1.05f));
      }
    }
    return new PhotoMovie(photoSource, segmentList);
  }

然后将这个PhotoMovie正常播放即可,效果如下

扩展滤镜

目前内置了9个滤镜

public enum FilterType {
  NONE,
  CAMEO,//浮雕
  GRAY,//黑白
  KUWAHARA,//水彩
  SNOW,//飘雪(动态)
  LUT1,
  LUT2,
  LUT3,
  LUT4,
  LUT5,
}

先看IMovieFilter

public interface IMovieFilter {
  void doFilter(PhotoMovie photoMovie,int elapsedTime, FboTexture inputTexture, FboTexture outputTexture);
  void release();
}

外部会提供一个输入纹理,然后由IMovieFilter处理之后绘制到输出纹理上,即实现了滤镜效果

BaseMovieFilter已经实现了基本的输入输出流程,例如要做最基本的黑白滤镜,只需更换FRAGMENT_SHADER即可

public class GrayMovieFilter extends BaseMovieFilter {
  protected static final String FRAGMENT_SHADER = "" +
      "varying highp vec2 textureCoordinate;n" +
      " n" +
      "uniform sampler2D inputImageTexture;n" +
      " n" +
      "void main()n" +
      "{n" +
      "   mediump vec4 color = texture2D(inputImageTexture, textureCoordinate);n" +
      "   mediump float gray = color.r*0.3+color.g*0.59+color.b*0.11;n"+
      "   gl_FragColor = vec4(gray,gray,gray,1.0);n"+
      "}";
  public GrayMovieFilter(){
    super(VERTEX_SHADER,FRAGMENT_SHADER);
  }
}

同时PhotoMovie提供了对Lut滤镜的支持

Lut其实就是Lookup Table(颜色查找表),根据原图的RGB值去相应的lut图里面查找对应转换后的RGB值,从而实现各种滤镜效果

lut(原图)

lut_2.jpg

原图

滤镜效果图

public class LutMovieFilter extends TwoTextureMovieFilter {

  public LutMovieFilter(Bitmap lutBitmap){
    super(loadShaderFromAssets("shader/two_vertex.glsl"),loadShaderFromAssets("shader/lut.glsl"));
    setBitmap(lutBitmap);
  }
}

在LutMovieFilter的构造函数传入上面表格里的lut图,即可实现相应的滤镜效果,前面提到的黑白滤镜也可用这个方式实现

录制功能

GLMovieRecorder 提供了将照片电影录制为mp4的功能

可参照 DemoPresenter 的saveVideo()函数

GLMovieRecorder recorder = new GLMovieRecorder();
    recorder.configOutput(width, height(), bitrate,frameRate,iFrameInterval, outputPath);
    recorder.setDataSource(movieRenderer);
    recorder.startRecord(new GLMovieRecorder.OnRecordListener() {
      @Override
      public void onRecordFinish(boolean success) {
        ......
      }

      @Override
      public void onRecordProgress(int recordedDuration, int totalDuration) {
        ......
      }
    });

背景音乐

 mPhotoMoviePlayer.setMusic(context, mMusicUri);

PhotoMovie只提供了播放背景音乐的功能,录制完成之后需自行合成,Demo里使用了

VideoProcessor 进行合成

 VideoProcessor.mixAudioTrack(context, videPath, audioPath,outputPath, null, null, 0,100, 1f, 1f);

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持悠悠之家。

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